A Brief History – My Resume

3D Artist / Motion Graphics Artist:
Creating and developing advanced 3D and motion graphics for network television using 3D Studio Max, After Effects, Photoshop, PFTrack, and Final Cut Pro.

Skills Include:

· Character, architectural, and object modeling and high end digital sculpting.
· Unwrap and texture models using Photoshop.
· Advanced lighting and rendering.
· Animation of logos, characters, and effects.
· Rendering in layers for assembly and compositing in After Effects.
· Utilized advanced camera tracking for 3D compositing.

Professional Experience:

GO GO LUCKEY, Santa Monica,CA
01/2009 – PRESENT

Head 3D and VFX Artist.  Currently producing  show packaging for various pilots as well as established shows including Lost Tapes and Jockeys.

Currently working on visual effects and show package elements for The Ghost Lab on The Discovery Channel.

Saba Studios, Houston, TX
08/2008 – 12/2008

Head 3D and VFX Artist.  Produced several animations for the oil and engineering industry.  Including Halliberton, Mercer, Air Liquide, and Weatherford.

Freelance
07/2007 – 08/2008

My recent clients have included British Petroleum, Shell Oil, Ttweak, 808 Studios, Horizon Wind Energy and The Houston Museum of Fine Arts. The work has usually required extremely tight deadlines and exceptional quality.  As well as the delivery of some projects in HD.

Dr. Phil Prime Time Special

Handled the modeling, texturing, lighting, tracking, and composition several shots with photo realistic props into live action footage.  Filmed, rendered, tracked and assembled in 1080p.

Mighty Oak Entertainment, Burbank, CA
09/2006 – 07/2007

Whacked Out Sports (Seasons 1 and 2)
Hired to provide compositing, rotoscoping, logo creation and transitions, as well as a fully CG segment intro. Furthermore,

Longer Day Productions, Los Angeles CA
05/2006 – 06/2006

Clean House (show package)
With a one month deadline the production involved an entirely CG 25 second open. My duties included modeling, textures, camera animation, and some compositing. The interiors were rendered in Vray and the exteriors were rendered in default scanline for speed purposes.

Renegade Entertainment, Los Angeles, CA
02/2006 – 04/2006

Miracle Workers
Hired as a visual effects artist for the ABC primetime show Miracle Workers, my duties included creating breakdowns of medical procedures that were presented in the show. There were over 45 fully CG shots needed by the end of the 3 month production. The anatomy models were provided by Zygote and additional models were created in-house.

The Net with Carson Daily (unaired pilot)
Shot entirely on green screen in HD with a production deadline of three weeks, The Net required over 35 motion tracked shots of Carson Daily fully integrated into a virtual environment. The modeling, textures, rendering, compositing and tracking were done by my self, with additional help with rotoscoping and composition.

The Anime Network / ADV Films, Houston, TX
09/2003 – 02/2006
I was responsible for creating 3D elements to accommodate promotional spots and editing full teaser and narrative trailers for ADV Films. From there I moved on to conceptualizing and producing full 3D animations while integrating After Effects elements for broadcast on The Anime Network
www.theanimenetwork.com www.advfilms.com

Education:
The Art Institute of Houston, Houston, TX
Associates of Applied Sciences, Animation Arts and Design
Achievements/Awards:
AIH Best in Show Award for most accomplished Demo Reel and portfolio.

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